News & Updates

The Quarterdeck
Dunmast redrawn in Brass, colour schemes for members, your stores and fleets on every page, new fleet reports and town counters, and rewards that show themselves.

Curiosities
Three rivals of the Collector with bottles for sale, the game on your phone with notifications, Elite raids locked per captain, and hauls that load themselves.

All Hands
Take a pirate haven together, spoils from every ambush you win, the Gleaner, two new members' hulls and a reveal for every reforge.

Black Sails
Pirate fleets roam the Frontier, two bounty captains, travelling shops, eight new hulls, food for every voyage and twice the caves.

Rings and Rum
The Corsair now sells rings for doubloons, and a new research line turns your Aged Rum into more rum.

The Arsenals
Three ports an ocean that want a thousand hulls, and a coin that only they pay.

The Frontier
A lawless sea one hop from every ocean, ports your alliance has to take and hold, and caves your captain goes into on foot.

Fight For It
Risky quests now end in a real fight, your captain now keeps a set of gear for every job, and every material now says where it is found.

Past Exalted
Standing past Exalted now pays a faction chest, four new faction ships wait in the chests, the Manufactory turns old stockpiles into Steel, and Fishing and Cooking go to 70.

Salt and Ink
Lost Journals now rank up for good, every ration is a trade, the Quartermaster's salvage talents now work the wrecks, and the biggest alliance raids need fewer captains.

Sixty Fathoms
Fishing and Cooking now go to 60, the Lumber Mill and Gold Panner turn out something rare, and two hulls learn new tricks.

The Dogwatch
A second daily campaign for members, a chest in the middle of every run, a weekly chest on both dailies, and every chest in the game now pays by the size of your port.

Sails on Every Horizon
Two days left of the event, with three times the rogues and half the fight in them. Fish are giving up gear, and there is a man in the dens who will not take gold.

Salvage
Wrecks on the chart, a ladder of salvage hulls to work them, and a Breaker's Yard that turns ruin into materials.

Talk Like a Pirate Day
Rogue pirates on every chart for a week, the Hunt mission, Pirate Medallions and the Scallywag Market.

Slipways
Shipyards build more ships at once, Defence Capacity and three new shore works, the Runner, scouting and fishing mission slots, Ambergris, and an Overview that says what to do next.

Shipshape
Ten new ships, the Founding Charter, Discord crew colours, a harbour strip in the header, and a lot of things that now do what they say.

The Wreckers
A pirate syndicate to hunt down, prize ships, the Drydock, ship classes, a fleet size cap, and five new combat stats.

Admiralty Bounty
Server-wide bounty bosses, Admiralty Rings, cooking recipes, the Breaker's Yard, and battle visualiser upgrades.

Deep Waters
Offshore fishing, the Deepwater Accord, town questgivers, and fishing ships.

Towns & Trades
NPC towns with fleet docking, fishing, cooking, fleet rations, and a new tutorial.

Campaigns & The Academy
Daily boss campaigns, talent trees, captain equipment, and the Academy building.

Colonial Ambitions
Claim new islands, build colonies, and expand your empire across the seas.

Flagships & Fortune
Command ships, treasure hunters, salvage, trading overhaul, and bug fixes.

Dunmast Open Beta
The seas are open. Build your port, command your fleet, and stake your claim.
