News & Updates

Sixty Fathoms
Fishing and Cooking now go to 60, the Lumber Mill and Gold Panner turn out something rare, and two hulls learn new tricks.

The Dogwatch
A second daily campaign for members, a chest in the middle of every run, a weekly chest on both dailies, and every chest in the game now pays by the size of your port.

Sails on Every Horizon
Two days left of the event, with three times the rogues and half the fight in them. Fish are giving up gear, and there is a man in the dens who will not take gold.

Salvage
Wrecks on the chart, a ladder of salvage hulls to work them, and a Breaker's Yard that turns ruin into materials.

Talk Like a Pirate Day
Rogue pirates on every chart for a week, the Hunt mission, Pirate Medallions and the Scallywag Market.

Slipways
Shipyards build more ships at once, Defence Capacity and three new shore works, the Runner, scouting and fishing mission slots, Ambergris, and an Overview that says what to do next.

Shipshape
Ten new ships, the Founding Charter, Discord crew colours, a harbour strip in the header, and a lot of things that now do what they say.

The Wreckers
A pirate syndicate to hunt down, prize ships, the Drydock, ship classes, a fleet size cap, and five new combat stats.

Admiralty Bounty
Server-wide bounty bosses, Admiralty Rings, cooking recipes, the Breaker's Yard, and battle visualiser upgrades.

Deep Waters
Offshore fishing, the Deepwater Accord, town questgivers, and fishing ships.

Towns & Trades
NPC towns with fleet docking, fishing, cooking, fleet rations, and a new tutorial.

Campaigns & The Academy
Daily boss campaigns, talent trees, captain equipment, and the Academy building.

Colonial Ambitions
Claim new islands, build colonies, and expand your empire across the seas.

Flagships & Fortune
Command ships, treasure hunters, salvage, trading overhaul, and bug fixes.

Dunmast Open Beta
The seas are open. Build your port, command your fleet, and stake your claim.
