Campaigns & The Academy

The seas have grown dangerous. Powerful captains have claimed the waters beyond the charts, and only the boldest fleets will survive.
Campaigns
Daily Campaigns - Face one of 7 rotating bosses each day. Three waves of enemy fleets, then the boss. Each boss commands a unique flagship with combat abilities. Fleet limit of 15 ships - choose your composition wisely.
- Captain Reekhook - Jams your ships with anchor chains
- Admiral Ironjaw - Devastating broadside AoE every round
- The Siren Queen - Weakens and blinds your fleet
- Commodore Ashblack - Burns everything with fire DoT
- Captain Redhawk - Boards and captures your ships
- The Fogwalker - Blinds all enemies, impossible to hit
- Admiral Blackwood - Gets stronger every round, fortifies his fleet
Alliance Campaigns - 5-phase cooperative assault coming soon. Descend through The Shallows, The Murk, The Abyss, and into The Void.
The Academy
Build the Academy at your port (requires Shipyard 5 and Navigator's Guild 5). Upgrade it to unlock talent tiers and earn talent points.
Three talent specs:
- Cannoneer - Offence. AoE damage, crits, burn effects.
- Vanguard - Defence. Damage reduction, hull, emergency heals.
- Quartermaster - Utility. Cargo scaling, fleet speed, raid loot, crate drops.
Spend points in any tree. 56 talents across 7 tiers, including capstone abilities. Respec available for Silver Crowns.
Captain Equipment
Bosses drop equipment for 4 slots: Weapon, Compass, Spyglass, Charm. Five rarity tiers from Common to Legendary. Epic and Legendary items have combat triggers - burn on crit, AoE on low HP, damage reflection.
Leviathan Tooth BladeEquipmentCrits deal double damage and apply burn. The apex predator's weapon.
Abyssal CompassEquipmentFortifies allies each round. Navigate the deep safely.
Ashblack's Smoked GlassEquipmentSmoke blinds a random enemy each round.
Void MedallionEquipmentHeals most damaged ally each round. The endgame charm.
Equipment bonuses apply to both campaigns and regular raids. Your equipped items appear on your player profile.
Boss Blueprints
Each boss has a chance to drop their flagship as a blueprint ship. 12 new ships with unique combat abilities. Build them at the Shipyard once discovered.
Iron SalvoMediumBlueprintsrareIronjaw's broadside frigate. Every round is a wall of iron.AoE 100 damage to all enemies each round.Attack 120Hull 100Cargo 30Speed 5Powder 10/rd
SongstressLightBlueprintsrareThe Siren Queen's vessel. Its presence weakens enemy resolve.Weakens and blinds a random enemy each round.Attack 60Hull 80Cargo 40Speed 7Powder 3/rd
CinderholdMediumBlueprintsrareAshblack's fire ship. Burns everything it touches.Applies burn DoT and makes enemies vulnerable.Fire Resist: Takes less from fire and explosions.Attack 100Hull 60Cargo 0Speed 6Powder 6/rd Fire Resist 50%
Red TalonLightBlueprintsrareRedhawk's boarding vessel. Captures enemy ships on kill.30% chance to capture an enemy ship when destroyed.Crit Chance: Chance a broadside lands a critical hit.Crit Damage: Extra damage on a critical hit.Attack 90Hull 70Cargo 60Speed 7Powder 5/rd Crit Chance 15% Crit Damage 180%
MistwalkerLightBlueprintsrareThe Fogwalker's ghost ship. Blinds enemies and dodges return fire.Blinds all enemies each round. 25% evasion.Evasion: Chance to dodge a hit entirely.Attack 50Hull 60Cargo 30Speed 9Powder 2/rd Evasion 25%
Queen's CommissionMediumBlueprintsrareBlackwood's privateer flagship. Gets stronger every round and fortifies allies.+10% attack per round, allies take 5% less damage.Attack 80Hull 120Cargo 80Speed 5Powder 5/rd
Boss Challenges
Defeat each boss under specific conditions to earn an achievement and unlockable title:
- Chainbreaker - Defeat Reekhook without losing a ship
- Ironbreaker - Defeat Ironjaw in 3 rounds or fewer
- Siren Slayer - Defeat the Siren Queen with 5 ships or fewer
- The Unburnt - Defeat Ashblack with no ship below 50% hull
- And 8 more...
Armoury
All discovered equipment is permanently tracked in your Collections. Salvage items freely and re-forge them from the Armoury whenever you need them.
Silver Crowns
New currency earned from campaigns. Spent at the Academy on upgrades, talent points, and respecs. Open Sacks of Crowns from boss kills.
Inventory Rework
Expanded to 30 slots (6x5 grid). Equipment slots on the left panel with drag-to-equip. Salvage equipment from the context menu with styled confirmation.
Premium: Captain's Spyglass
Members receive the Captain's Spyglass - an uncommon spyglass with +8% Hull and +5% Speed. Available immediately, no campaign required.
Silver CrownsTokenSilver coins recovered from the deep. Earned from campaigns. Spent at the Academy.
Sack of CrownsChestA heavy leather sack jingling with Silver Crowns. Open to claim.
Captain's SpyglassEquipmentIssued to commissioned captains. Polished brass with an engraved crest.
Co-op Campaigns
Team up with a friend for daily campaigns. Invite a friend from the campaign page, bring up to 10 ships each, and fight together. Both players receive full rewards independently.
- Invite friends directly from the campaign page
- Combined fleet of up to 20 ships
- Each player gets their own loot rolls, equipment drops, and boss blueprint chances
- Campaign history shows who you fought alongside
Friends List
Add friends from their player profile. Your friends list lives on the Messages page under the Friends tab.
- Online status — green dot when a friend is active
- Friend messaging — send messages directly from a friend's profile
- Ignore — block unwanted friend requests silently
- Only friends can be invited to co-op campaigns
Research Slots
You can now run multiple research projects at the same time. Upgrade your Navigator's Guild to unlock additional slots:
- Navigator's Guild Level 5 — 2nd research slot
- Navigator's Guild Level 10 — 3rd research slot
Fair winds and following seas, captains. See you in the deep.




















120
100
30
5
10/rd

Fire Resist 50%
Crit Chance 15%
Crit Damage 180%
Evasion 25%


