Dunmast

A pirate idle MMO in your browser.

Build a port, send fleets across five oceans and raid other captains. No download, no account needed to start.

Free to play. One flat membership, nothing else to buy, ever.

272 captains sailing

Join the Discord

The sea right now

16 captains at sea in the last hour. Every fight in Dunmast is recorded and anyone can watch it play out.

  • ⚔[RGFC]Birb raided Royal Arsenal★★★★★ The Frontier (2F)3939x Brigantine1414x Frigate/800800x Interceptor600600x Lancer520520x Marchwarden120120x Cannon Battery+24880x Palisade, 80x Heavy Cannon, 48x Mortar Emplacement, 24x Coastal Fortress, 8x Sea Wall, 8x Harbour Chain12m agoWatch
  • ⚔[RGFC]Birb ran down Tinder Rafe The Frontier (2F)no losses/1052210522x War Sloop17541754x Frigate12m agoWatch
  • ⚔[RGFC]Chips passed the trial of Sir Oswin Marrable Ocean 2no losses/3030x Frigate2828x Galleon44x Man-o'-War15m agoWatch
  • ⚔[VKG]Freighsa raided Smuggler's Cove★ Ocean 2no losses/33x Scout Sloop22x War Sloop22x Palisade16m agoWatch
  • ⚔[RGFC]Birb raided Long Jem, Sea Wolves The Frontier (2F)no losses/1818x War Sloop99x Brigantine66x Corsair66x Frigate31m agoWatch
  • ✕[RGFC]TypIsGai was outrun by Halyard Jack The Frontier (1F)11x Scout Sloop/no losses1h agoWatch
  • ✕The Anvil was repelled at Garrison 1F:124:12 The Frontier (1F)1414x War Sloop55x Corsair55x Frigate44x Brigantine+22x Galleon/no losses1h agoWatch
  • ✕[RGFC]TypIsGai was outrun by The Tollman The Frontier (1F)11x Scout Sloop/no losses1h agoWatch

On your phone

Play on Your Phone

Dunmast runs in your phone's browser. Put it on your home screen and it opens like an app, and it can tell you when your fleets are home.

iPhone and iPad

  1. Open dunmast.com in Safari
  2. Tap Share, the square with the arrow
  3. Tap Add to Home Screen

Android

  1. Open dunmast.com in Chrome
  2. Tap the menu, top right
  3. Tap Install app

The Port

Your port works while you are away

Mills, mines, stills and powder works produce around the clock. Log in to full stores, start an upgrade, and the harbour grows a level while you sleep.

The Drydock mends wrecked command ships. The Breaker's Yard breaks what you took for parts.

Lumber Mill
Shipyard
Drydock
Breaker's Yard

The Shipyard

Build the hull for the job

Sloops, brigantines, frigates, galleons and men-o'-war, then found blueprints for hulls no yard draws on its own.

Light beats heavy, heavy beats medium, medium beats light. A fleet of one kind gets caught out.

Light beats Heavy beats Medium beats Light

The Sea Chart

You choose the fleet and the target

Pick the hulls, name the fleet and point it at a port, a wreck, a school of fish or a town. Scout first, or go in blind.

The timers are just the sailing time.

Raids

Every fight is played out, and anyone can watch

Broadsides, fireships, boarding parties and shore guns, round by round, against pirate strongholds or another captain's port. Every battle has a link. Send it.

Raid enough and the pirates come for you. A Notorious port draws a Reprisal fleet.

Cannon Battery
Harbour Chain
Fire Tower
Coastal Fortress

Towns

Dock at a town

Quests from the people on the quay, a market for the catch, a smuggler who pays for what nobody else wants.

A fishing rod for the wait. Some fish have a bottle in them, and the bottle has a name in it.

Harbour Cod
Bluefin Tuna
Giant Squid
Oarfish

The Delves

Go ashore and down

Caves on the Frontier, run by the captain in person with a class and a row of abilities. Bears, colliers, things with too many arms.

What comes out goes on the captain: coats, boots, a charm for the class.

Scallywag
Shieldmaiden
Norseman
Witch

The Frontier

Deep water, and fleets to match

Past the home oceans the chart keeps going: garrisons, raid captains, pirate fleets roving a tile a minute, and fights in the hundreds of hulls.

Alliances hold ports out there, build them together and raid together.

Man-o'-War
Ironclad
Marchwarden
Leviathan Hunter

Campaigns

A boss a day, and crews to take it with

The Black Flag puts a pirate captain in front of you every day, wave after wave. Bring your own fleet or join another captain's crew.

The captain's talents and gear count in every fight, at sea and underground.

Spoils

What comes home

Chests, recipes, blueprints, gear for the captain: hats, rings, belts, charms. Relics that pay a bonus for good.

None of it is for sale. All of it is won.

Epic Chest
Captain's Spyglass
Officer's Baldric
Ship's Bell
272Captains
90Hulls
21Buildings
100Quests
68Fish
382Pieces of Gear
14Relics
4Factions

Standing

Four Factions. Four Paths.

The Tidewardens

The Tidewardens

Keepers of the old sea law. Exploration and cartography.

The Ironwright Guild

The Ironwright Guild

Master shipbuilders. Salvage and construction.

The Blacktide Compact

The Blacktide Compact

Raiders and privateers. Combat and subterfuge.

The Deepwater Accord

The Deepwater Accord

Fishermen, whalers and sea scholars. Fishing and the deep.

Membership

One flat membership. Nothing else to buy, ever.

All of Dunmast is free to play. Members pay $5 a month for a port that builds more at once, more quests a day, bigger stores, a second daily campaign and a few hulls of their own.

Nothing in the game is bought with money except that. Everything else is earned at sea.

What members get

Set Sail

No download. No account needed to start.
Your port grows while you are away.