Birb raided Royal Arsenal

12276 ships against 2368. 53 lost attacking, 2288 lost defending.
VictoryRaidFri, 13 Nov 2026 23:51:41 GMT
Attacking
Birb
2x ReaverReaver x2MediumCombatrareStrips the wrecks as the guns are still firing. Comes home with something either way.Plunder: Resources from the wrecks, win or lose.Raid Salvage: Recovers materials from every ship sunk.Attack 90Hull 80Cargo 60Speed 6Powder 6/rd Plunder 15% Raid Salvage 8%180x CorsairCorsair x180LightCombatrareA boarding vessel crewed by veteran fighters.15% chance per Corsair to capture a sunk enemy ship.Boarding: Recovers hull from the damage it deals.Capture: May take a sunk enemy hull as a prize.Attack 100Hull 80Cargo 30Speed 6Powder 12/rd Boarding 15% Capture 15%5000x FrigateFrigate x5000MediumCombatFast, well-armed warship. The hunter of the seas.Attack 150Hull 100Cargo 80Speed 7Powder 16/rd400x GalleonGalleon x400HeavyCombatMassive warship with devastating broadside. Requires steel reinforcement.Attack 400Hull 300Cargo 200Speed 4Powder 30/rd1300x Man-o'-WarMan-o'-War x1300HeavyCombatShip of the line. The most powerful warship afloat. Requires steel plating.Attack 1000Hull 800Cargo 300Speed 3Powder 60/rd3x MarauderMarauder x3LightCombatrareA Blacktide raider built for speed, violence, and plunder.+20% raid loot when in fleet.Plunder: Resources from the wrecks, win or lose.Attack 120Hull 40Cargo 300Speed 8Powder 6/rd Plunder 3%3835x OutriderOutrider x3835LightCombatSent ahead of the fleet to worry the big ships and keep them from forming line.Attack 350Hull 200Cargo 60Speed 8Powder 14/rd10x Iron SalvoIron Salvo x10MediumBlueprintsrareIronjaw's broadside frigate. Every round is a wall of iron.AoE 100 damage to all enemies each round.Attack 120Hull 100Cargo 30Speed 5Powder 10/rd3x PlundererPlunderer x3LightCombatrareA heavy raider that extracts additional loot.+15% raid loot per Plunderer (max +45%).Plunder: Resources from the wrecks, win or lose.Attack 20Hull 40Cargo 300Speed 4 Plunder 3%4x Smoke ShipSmoke Ship x4LightCombatuncommonDeploys smoke screens that reduce enemy accuracy.Reduces enemy attack by 10% per Smoke Ship (max -40%).Attack 15Hull 35Cargo 0Speed 6Powder 2/rd164x ThundererThunderer x164HeavyCombatepicA line-of-battle ship with her guns run out before the enemy has cleared for action.Fires first every round, in three broadsides.First Strike: Fires before the enemy each round.Fire Resist: Takes less from fire and explosions.Attack 140Hull 220Cargo 60Speed 3Powder 12/rd First Strike 100% Fire Resist 30%800x BrigantineBrigantine x800LightCombatA solid two-masted warship. Good all-rounder.Attack 60Hull 50Cargo 50Speed 6Powder 8/rd1x MistwalkerMistwalkerLightBlueprintsrareThe Fogwalker's ghost ship. Blinds enemies and dodges return fire.Blinds all enemies each round. 25% evasion.Evasion: Chance to dodge a hit entirely.Attack 50Hull 60Cargo 30Speed 9Powder 2/rd Evasion 25%1x PathfinderPathfinderLightSpecialistrareA Tidewarden exploration vessel built for long voyages into unknown waters.+15% fleet speed when in fleet.Attack 20Hull 60Cargo 200Speed 9150x Heavy ArgosyHeavy Argosy x150MediumCargoA massive merchant vessel with enormous holds. The backbone of colonial trade.Attack 0Hull 200Cargo 5000Speed 3404x InterceptorInterceptor x404LightCombatBuilt long and lean for one purpose: to be among the great ships before they can bring their guns to bear.Attack 800Hull 400Cargo 120Speed 9Powder 45/rd7x MarchwardenMarchwarden x7HeavyCombatBuilt past the edge of the known water, for fleets that mean to stay there.Attack 1100Hull 900Cargo 500Speed 2Powder 65/rd3x Salvage BargeSalvage Barge x3LightSalvageRecovers wreckage from battle sites. What went down does not all go to waste.Recovers 35% of what it lifts from a wreck.Raid Salvage: Recovers materials from every ship sunk.Salvage: Tonnes an hour worked at a wreck. One hull works a wreck.Attack 0Hull 30Cargo 400Speed 3 Raid Salvage 20% Salvage 4001x Convoy FlagshipConvoy FlagshipHeavyCargoepicThe ultimate logistics vessel. Coordinates and protects an entire supply convoy.Increases cargo capacity of all ships in fleet by 20%.Attack 0Hull 400Cargo 10000Speed 31x Admiral's CarrackAdmiral's CarrackHeavyCommandA towering carrack with gilded stern galleries. The fleet fights harder in its shadow.Attack +12% (All Ships)Attack 50Hull 350Cargo 80Speed 4Powder 12/rd5x Leviathan HunterLeviathan Hunter x5MediumFishingepicThe Accord's finest. Built to chase the great schools and survive what guards them.A bumper haul on 10% of trips, twice the usual.Catch: Base barrels of fish it brings home from a school.Attack 40Hull 150Cargo 1500Speed 8 Catch 1601x Queen's CommissionQueen's CommissionMediumBlueprintsrareBlackwood's privateer flagship. Gets stronger every round and fortifies allies.+10% attack per round, allies take 5% less damage.Attack 80Hull 120Cargo 80Speed 5Powder 5/rd1x Bathysphere TenderBathysphere TenderLightSalvageA riveted sphere on a cable drum. Goes where no bell can, to the hulks in the abyss.Recovers 90% of what it lifts from a wreck.Raid Salvage: Recovers materials from every ship sunk.Salvage: Tonnes an hour worked at a wreck. One hull works a wreck.Attack 0Hull 200Cargo 1200Speed 2 Raid Salvage 23% Salvage 2800
Lost14x FrigateFrigate x14MediumCombatFast, well-armed warship. The hunter of the seas.Attack 150Hull 100Cargo 80Speed 7Powder 16/rd39x BrigantineBrigantine x39LightCombatA solid two-masted warship. Good all-rounder.Attack 60Hull 50Cargo 50Speed 6Powder 8/rd
vs
Defending
Royal Arsenal
600x LancerLancer x600MediumCombatHeavy enough to stand in the line and quick enough to run down what the line cannot catch.Attack 900Hull 700Cargo 200Speed 6Powder 50/rd8x Sea WallSea Wall x8HeavyDefenceTakes the bombardment, and the raiders carry less away from behind it.Raiders take 5% less of the stores per wall, up to three.Attack 0Hull 100080x PalisadePalisade x80HeavyDefenceCheap wooden defence. Strength in numbers.Attack 5Hull 1080x Heavy CannonHeavy Cannon x80HeavyDefenceA 32-pounder. Devastating at range. Built for frigate lines.Attack 60Hull 40Powder 6/rd800x InterceptorInterceptor x800LightCombatBuilt long and lean for one purpose: to be among the great ships before they can bring their guns to bear.Attack 800Hull 400Cargo 120Speed 9Powder 45/rd600x MarchwardenMarchwarden x600HeavyCombatBuilt past the edge of the known water, for fleets that mean to stay there.Attack 1100Hull 900Cargo 500Speed 2Powder 65/rd8x Harbour ChainHarbour Chain x8HeavyDefenceA massive chain across the harbour mouth. Boarding parties struggle to get past it, and ships that go down behind it are pulled back.Halves boarding against docked ships. Saves 10 lost hulls.Attack 0Hull 2000120x Cannon BatteryCannon Battery x120MediumDefenceA battery of light cannons covering the harbour. Built for sloops and brigantines.Attack 25Hull 20Powder 2/rd24x Coastal FortressCoastal Fortress x24HeavyDefenceA stone star fortress. Guns behind walls that take a fleet to bring down.Attack 300Hull 500Powder 20/rd48x Mortar EmplacementMortar Emplacement x48LightDefenceLobs shells over walls onto the biggest hulls in the water. Requires brass fittings.Attack 150Hull 50Powder 10/rd
Lost600x LancerLancer x600MediumCombatHeavy enough to stand in the line and quick enough to run down what the line cannot catch.Attack 900Hull 700Cargo 200Speed 6Powder 50/rd800x InterceptorInterceptor x800LightCombatBuilt long and lean for one purpose: to be among the great ships before they can bring their guns to bear.Attack 800Hull 400Cargo 120Speed 9Powder 45/rd520x MarchwardenMarchwarden x520HeavyCombatBuilt past the edge of the known water, for fleets that mean to stay there.Attack 1100Hull 900Cargo 500Speed 2Powder 65/rd8x Sea WallSea Wall x8HeavyDefenceTakes the bombardment, and the raiders carry less away from behind it.Raiders take 5% less of the stores per wall, up to three.Attack 0Hull 100080x PalisadePalisade x80HeavyDefenceCheap wooden defence. Strength in numbers.Attack 5Hull 1080x Heavy CannonHeavy Cannon x80HeavyDefenceA 32-pounder. Devastating at range. Built for frigate lines.Attack 60Hull 40Powder 6/rd8x Harbour ChainHarbour Chain x8HeavyDefenceA massive chain across the harbour mouth. Boarding parties struggle to get past it, and ships that go down behind it are pulled back.Halves boarding against docked ships. Saves 10 lost hulls.Attack 0Hull 2000120x Cannon BatteryCannon Battery x120MediumDefenceA battery of light cannons covering the harbour. Built for sloops and brigantines.Attack 25Hull 20Powder 2/rd24x Coastal FortressCoastal Fortress x24HeavyDefenceA stone star fortress. Guns behind walls that take a fleet to bring down.Attack 300Hull 500Powder 20/rd48x Mortar EmplacementMortar Emplacement x48LightDefenceLobs shells over walls onto the biggest hulls in the water. Requires brass fittings.Attack 150Hull 50Powder 10/rd
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