Rings and Rum

The Corsair now sells rings for doubloons, and a new research line turns your Aged Rum into more rum.
Corsair Rings
Tarnished Herringbone RingEquipmentCut from a fisherman's last silver by his widow. The nets come up heavier for the hand that wears it.FoundThe Corsair's Bazaar
Tarnished Sunken BandEquipmentPrised off a hand on the reef by a salvor who never said whose. Things on the bottom find their way to whoever wears it.FoundThe Corsair's Bazaar
Tarnished Lading RingEquipmentA merchant's signet, pressed into a thousand bills of lading. Some out past the edge still know the mark and let it by.FoundThe Corsair's Bazaar
Tarnished Signal RingEquipmentA lookout's ring, enamelled in the colours of a flag nobody flies any more. Whoever wears it sees what others sail past.FoundThe Corsair's Bazaar
The Corsair now sells four rings for doubloons, one on his counter each weekend in turn. Buy one for 500, then raise it a stage at a time whenever it comes back round.
- Herringbone Ring: more bumper hauls, and bigger ones once raised.
- Sunken Band: naval stores on salvage trips, and refining manuals once raised.
- Lading Ring: fewer Frontier captains on your haulers, and less for the Tollman.
- Signal Ring: flotsam in open water, and a faster Drydock once raised.
Each one works in its own gear set: Fishing, Salvage, Hauling or Default.
Casking
CaskingResearchEach level makes your Distilleries produce 5% more rum.Navigator's Guild 3Up to level 10
A new research line, Casking, now puts your Aged Rum to work. Each level makes every Distillery you own produce 5% more rum.
The casks take Aged Rum and Ironwood.
Cancel at the Shipyard
ShipyardBuildingBuilds ships. Higher levels unlock larger vessels.
A batch on the slipway now has a Cancel button. The ships already launched stay in the harbour; the rest are scrapped and every material they cost comes back.
Treasure Maps Combine
Common Treasure MapMapA complete map. Dispatch it to send a fleet after what is buried. Three combine into a Rare Treasure Map.
Three Common Treasure Maps now combine into a Rare one, and five Rare into a Legendary. Combine from the map's menu in your inventory.
Each kind of map now runs its own hunt, so a Common, a Rare and a Legendary can all be out at once.
Manuals From Any Depth
Manual: Oak Curing IRecipeTeaches the yard to turn up Sea-Cured Oak now and then while it processes Scrap Timber. Found on the shallow wrecks.FoundFound on wrecks of any depth
A wreck now pays the next manual you can use, up to its depth. A deep or abyssal wreck can turn up Oak Curing I as well as II, and deeper water always carries the shallower finds.
- The rank I scrolls (Oak Curing, Silver Sifting, Lime Scraping, Store Picking) now turn up more often on reef wrecks.
- Company Factory raids and the Ironwright Guild's Revered quests now pay the next Manufactory manual you can use, from rank II up.
Misc.
- Admiralty and Shipcraft research now cost gunpowder in place of rum.
- Learning a recipe now shows the dish you can cook.
- Recipe scrolls can now be learned at any Cooking level. The recipe cooks once you reach its level, which the scroll shows.
- Fishing fleets now never bring home a recipe scroll you are already holding, and salvage never brings up a manual already waiting in your bag.
- Learn on a recipe or manual you already know now sells it for gold.
- Salvage Barges on a raid now also bring home the Steel, Bronze and naval stores of the ships sunk.
- The Dispatch window now keeps up with your harbour: fleets coming home can sail again at once, and ships you send out leave the list.
- A town's quest window now shows only the ships docked right now, quest after quest.
- Campaign boss drops now land at the port the fleet sailed from.
- Reports of the biggest raids now open.
- Bottle fights now leave your quest slots free, like the Wreckers.
- The ocean search now finds a trade post's stores only once you have scouted the post.
- Shipping Lanes now says how much faster each level makes your haul and trade runs.








