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patch2026-11-08

Curiosities

The Collector has rivals, and he will sell you their bottles.

The Collector's Rivals

Kezia Treloar Doctor Josias Gedge Sir Oswin Marrable

Three captains have been outbidding the man in the Smuggler's Den for years. He now sells a bottle with each one's name in it, for Scrimshaw.

  • Kezia Treloar, the Pearl Thief, lets the divers come up full and takes the boat.
  • Doctor Josias Gedge, the Anatomist, buys sea beasts by the carcass and men by the pound.
  • Sir Oswin Marrable, the Cabinet-Keeper, keeps a cabinet of curiosities aboard a ship of the line. The Collector would like the key back.

Curios and What They Buy

Mother-of-Pearl TokenMother-of-Pearl TokenTokenKezia Treloar pays her divers in these, and they take them, because she has their boats.FoundEvery win against Kezia Treloar Specimen JarSpecimen JarTokenLabelled in Doctor Gedge's hand. The labels are the part the Collector wants.FoundEvery win against Doctor Josias Gedge Cabinet KeyCabinet KeyTokenOne of the hundred drawers in Sir Oswin's cabinet. He has never said which.FoundEvery win against Sir Oswin Marrable

Every win takes a curio off the rival's ship, and the Collector trades their pieces for curios. Once in a while a rival gives one up in the fight.

Diver's StoneDiver's StoneEquipmentA pearl diver's stone. Hold it and go down. The trick is knowing when to let go.FoundThe Collector, for 12 Mother-of-Pearl Tokens Anatomist's LoupeAnatomist's LoupeEquipmentHe looks through it at whatever he means to cut next.FoundThe Collector, for 12 Specimen Jars Silver NocturnalSilver NocturnalEquipmentTells the hour by the Pole Star. He has never once been out at night to use it.FoundThe Collector, for 12 Cabinet Keys Treloar's KerchiefTreloar's KerchiefEquipmentShe ties it over her mouth when she boards. Nobody has seen her face and lived to describe it badly.FoundBeating Kezia Treloar, in a bottle from The Collector (about 5% a win), or The Collector, for 60 Mother-of-Pearl Tokens The Bone-Setter's RingThe Bone-Setter's RingEquipmentHe sets the bones of his own crew as quickly as he breaks other men's.FoundBeating Doctor Josias Gedge, in a bottle from The Collector (about 4% a win), or The Collector, for 75 Specimen Jars The Keeper's SwordstickThe Keeper's SwordstickEquipmentA gentleman's cane with a gentleman's answer inside it.FoundBeating Sir Oswin Marrable, in a bottle from The Collector (about 3% a win), or The Collector, for 100 Cabinet Keys

Six pieces, two from each rival. The Keeper's Swordstick is a gentleman's cane with a gentleman's answer inside it.

Dunmast on Your Phone

Dunmast

Dunmast now installs as an app and sends notifications.

  • Research done, fleets home and raids on your ports are on from the start.
  • Buildings, ships, defences and workshops each have a switch in Settings.
  • A notification opens where its news is: a fleet home opens the chart, a raid opens the report.

On iPhone, tap Share then Add to Home Screen. On Android, the game offers to install itself.

Elite Raids, Your Own Lock

Leviathan's Wake The Iron Citadel

An Elite or Deep raid win now locks only the captains who fought it for the week. The rest of the alliance can still take it.

Elite stages now run twenty rounds, with powder for sixteen. A fleet built to outlast a stage now gets the time to do it.

Gold Out, Stores Home

GoldGoldResourcePanned from island streams. Funds advanced construction. CordageCordageMaterialTarred hemp rope for rigging and mooring. Bought from trade posts.FoundSold for Pirate Medallions by: The MagpieIron Chests, Gold Chests and Treasure HoardsBought for gold at a Ropewalk CanvasCanvasMaterialHeavy sailcloth for rigging and repairs. Bought from trade posts.FoundSold for Pirate Medallions by: The MagpieIron Chests, Gold Chests and Treasure HoardsBought for gold at a Sail Loft PitchPitchMaterialBlack tar for waterproofing hulls. Bought from trade posts.FoundSold for Pirate Medallions by: The MagpieIron Chests, Gold Chests and Treasure HoardsBought for gold at a Tar Works

A haul order now saves the cargo loaded with it. Load the order and the gold is aboard and the town knows what to buy: a naval stores run is one click.

A fleet group now fills in for a mission when you open the dispatch window with nothing picked. A group can be for every port or one, and a town Deploy now has its own.

The Loyalty Hulls

IroncladIroncladMediumCombatrareAn armour-plated warship forged for captains who stay the course.Always returns fire when hit.Fire Resist: Takes less from fire and explosions.Attack 150Hull 450Cargo 80Speed 5 Fire Resist 50% RevenantRevenantLightCombatrareA ship returned from the deep. Grows more dangerous the longer the battle.Gains +15% attack each round (cumulative).Attack 220Hull 150Cargo 40Speed 8Powder 6/rd SovereignSovereignHeavyCombatepicThe pride of any fleet. Its presence alone steadies the line.+10% defence to all friendly ships while Sovereign survives.Attack 250Hull 700Cargo 200Speed 3

The Ironclad, Revenant and Sovereign now stand with the newest steel hulls in the yard.

Misc.

  • The inventory now adds up what the gear on show gives you, and a piece's tooltip now weighs it against the one worn in that slot.
  • Quick Hands is now Double Attack, and it now lands a second strike for every class in a delve.
  • Fishing and salvage fleets now have View All: every barrel, material and find in one report, collected together.
  • Scout reports now draw what they found with icons, and a scouted town now shows its dock folk and priced wares.
  • The Sea Chart search now goes straight to an archipelago: type 157, or 2:157, and press Enter. The Frontier strip now has the same box.
  • The bounty card now shows every ocean's bar and boss, small, under your own.
  • Ocean strip markers now turn blue when every school, wreck or cave of that kind already has one of your fleets on it.
  • Manual tooltips now show the rate before and after, and learning one now plays a reveal.
  • Arsenals now rebuild in four hours, like every other port.
  • A Frontier port fight can now skip straight to its result.
  • A captain whose delve has ended can now join other groups at that site.
  • A Frontier captain now never brings more ships than the fleet he meets, and a sunk fire ship now sets three ships alight.
  • A ship wrecked or a Drowned hull raised at an alliance port now goes home to your own port, where a Drydock can mend it.
  • Members at an alliance port can now ask for stores, and an officer fills or turns down the request.
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