Black Sails

Pirate fleets now roam the Frontier, and they carry medallions worth spending.
Pirates on the Move
Pirate fleets now sail the Frontier, a tile a minute, from loose Sea Wolf packs to the galleons of a Dread Fleet.
Send a Raid at one and it heaves to for you alone. Sink it for a purse of Pirate Medallions.
Rook and Thorne
Sink enough pirates and their captain comes looking for you. Absalom Rook, the Black Commodore, holds 1F. Mercy Thorne, the Widow of the Deep, holds 2F.
Every captain who commits ships shares the fight and the spoils. Each of them carries a charm found nowhere else, and Admiralty Seals raise it to its full strength.
The Magpie and the Black Ledger
SteelResourceForged at Iron Mine level 8+. Required for heavy warships.FoundSold for Pirate Medallions by: The Magpie, The Black LedgerAn Iron Mine at level 8 and upRefined at the Manufactory
IronwoodMaterialDense tropical hardwood. A Lumber Mill at level 8 and up turns some out; the timber buildings and a few hulls call for it.FoundSold for Pirate Medallions by: The Magpie, The Black LedgerGutting: Harbour Cod, Shore Crab, Reef Perch and 9 moreBounty bosses: VarnothQuests: Colony Resupply, Salvage Operation, Deep Wreck Dive and 5 moreIron Chests, Gold Chests and Treasure HoardsA Lumber Mill at level 8 and up
Star ChartsMaterialAncient navigational charts. Required for legendary research.FoundSold for Pirate Medallions by: The Magpie, The Black LedgerGutting: Sturgeon, Yellowfin Tuna, Shad and 12 moreBounty bosses: HarrowQuests: Exploration Voyage, Storm Chasing, Deep Ocean Survey and 3 moreIron Chests, Gold Chests and Treasure Hoards
Pirate MedallionTokenA stamped brass medallion taken from a pirate captain. The travelling shops out in the Frontier take them.FoundSinking rogue pirates during eventsBeating the Frontier captains who ambush fleetsSinking roving pirates in the Frontier
Two traders now sail the Frontier, one in each depth, and they only take Pirate Medallions.
- Deploy to her tile and trade from Fleets Docked.
- Steel, Ironwood, Star Charts and more, new stock every Monday.
- Medallions left over from Pirate Day spend there too.
Eight New Hulls
Long NineLightCombatrareA sloop cut down to carry one great gun forward, laid by men who learned their trade chasing pirates.+35% attack against pirates.Attack 330Hull 180Cargo 40Speed 8Powder 14/rd
Chain ShotHeavyCombatrareA broad-beamed ship that fires paired balls on a chain, high, to bring down the rigging of anything that runs.Pins an enemy each round: it cannot dodge.Attack 380Hull 320Cargo 150Speed 4Powder 28/rd
Prize CrewMediumCombatrareShe carries twice the hands she needs, and the spare ones go through a beaten ship before it sinks.A rover's purse rolls twice; the best roll is kept.Attack 360Hull 300Cargo 200Speed 6Powder 20/rd
FortbreakerMediumCombatrareA bomb ketch: a short, deep hull built round two mortars, for throwing shells over a wall instead of at it.Shells defences for half its broadside again.Attack 300Hull 280Cargo 80Speed 5Powder 30/rd
Each trader sells one set of plans a week, and buying them again ranks the hull up.
- The Long Nine and Long Twelve were built to hunt pirates.
- Chain Shot and Langrage cut rigging, so nothing they hit can dodge.
- A Prize Crew or Prize Master rerolls a pirate's purse and keeps the best.
- The Fortbreaker and Siege Galliot shell walls, guns and works.
Food for Every Voyage
Salt HerringRation+5% Speed, +3% Cargo, -2% Attack
Mullet BrothRation+12% Cargo, +6% Speed, -5% Attack
Grouper FeastRation+18% Speed, +9% Cargo, -7% Hull
Sablefish BrothRation+18% Speed, +7% Evasion, -7% Cargo
Scouts, salvage trips and cargo runs now take a ration.
- Speed food gets any of them there and back sooner.
- Cargo food widens the hold on a salvage trip, a haul or a trade run.
Twice the Caves
There are now twice as many caves in the Frontier. A delve is one run a tier each day.
Members now get two, the second in another cave of the same tier.
The Crew
Gold ChestChestA gilded chest. Always a gemstone, rare materials likely, dyes and blueprints possible.FoundFrontier bounty captains: Absalom RookCampaign bosses: The Drowned Admiral, The LeviathanBounty bosses: Varnoth, Harrow, Blackwell and 1 more
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Linking your Discord now pays a Gold Chest, on top of Crew Blue. Captains already linked have theirs in the inventory.
The bounty bosses now speak for themselves in #the-seas on Discord. Each calls out the ocean when sighted, then names every captain who sailed, with the fight to watch.
Misc.
- The Blast Furnace, Sawpit and Tryworks now make iron, timber and rum for their alliance port, three times what the Iron Mine, Lumber Mill and Distillery of the same level make. Garrisons now raise it.
- A Deploy from an alliance port now takes Set Return and saved orders, so a fleet can fetch from your own ports and bring it home to your hold there.
- Admiralty Rings now give their stage's stat from Stirring on: Speed on Harrow's Band, Hull on Blackwell's Seal, Evasion on Tempest's Eye, Attack on Varnoth's Signet. A ring waiting on its trial now keeps its stat and its effect.
- Map pieces and Treasure Maps now combine up to fifty at a time with Combine All in the inventory.
- Town orders now offer everything a town sells, and an All naval stores rule now buys whichever store the post has.
- Ships standing on a garrison or the maelstrom can now be recalled from its tile, to your Stronghold there or your home port.
- The chart's search now finds NPC ports by name, and strikes out an archipelago once you have raided every match there today.
- Arsenal gear can now be reforged from the inventory.
- Committing ships to a bounty now updates the bounty panel straight away.











330
180
40
8
14/rd











