All Hands

A pirate haven is now something an alliance takes together.
Take a Haven Together
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Pirate MedallionTokenA stamped brass medallion taken from a pirate captain. The travelling shops out in the Frontier take them.FoundSinking rogue pirates during eventsBeating the Frontier captains who ambush fleetsSinking roving pirates in the Frontier
An officer can now call an assault on a pirate haven, or on ground the pirates took, from the seat card on the chart. Every captain who sails lands at the same hour and fights as one fleet.
- Break the haven and the seat is clear to found a Stronghold on.
- Whatever a broken port gives up is shared between the captains, by the hold each brought home.
Spoils from the Ambush
Beating the pirates who jump your fleet in the Frontier now pays. Your crew takes a few Pirate Medallions off them and strips the wrecks before they go down.
The Gleaner
GleanerLightSalvageSails at the back of the line and strips what the fight sends down before the sea can keep it.Raid Salvage: Recovers materials from every ship sunk.Attack 0Hull 240Cargo 500Speed 5 Raid Salvage 24%
Bathysphere TenderLightSalvageA riveted sphere on a cable drum. Goes where no bell can, to the hulks in the abyss.Recovers 90% of what it lifts from a wreck.Raid Salvage: Recovers materials from every ship sunk.Salvage: Tonnes an hour worked at a wreck. One hull works a wreck.Attack 0Hull 200Cargo 1200Speed 2 Raid Salvage 23% Salvage 2800
Diving Bell ShipLightSalvageCarries an iron bell on a stern gantry. Reaches the wrecks in deep water.Recovers 70% of what it lifts from a wreck.Raid Salvage: Recovers materials from every ship sunk.Salvage: Tonnes an hour worked at a wreck. One hull works a wreck.Attack 0Hull 120Cargo 900Speed 3 Raid Salvage 22% Salvage 1600
Wrecking LuggerLightSalvageA lugger with a derrick over the side. Works the wrecks broken on the reefs.Recovers 50% of what it lifts from a wreck.Raid Salvage: Recovers materials from every ship sunk.Salvage: Tonnes an hour worked at a wreck. One hull works a wreck.Attack 0Hull 60Cargo 600Speed 4 Raid Salvage 21% Salvage 900
A new hull waits at the top of Salvage research. The Gleaner sails with a war fleet and strips more from what the fight sends down than any ship afloat.
Every salvage hull now strips the wrecks after a fight, and each one up the line takes a little more. The Reaver now strips them too.
Two Hulls for Members
StrongwaterHeavyCargoepicA merchant built like a warship, for owners who expect to be stopped and mean to sail on regardless.Attack 200Hull 900Cargo 8000Speed 8Powder 15/rd
Commodore's WardHeavyCommandepicA broad flagship that keeps station in the thick of the line. Her captains come home.Evasion +6% (All Ships)Attack 40Hull 500Cargo 80Speed 4Powder 10/rd
Two members' hulls for the Frontier.
- The Strongwater is a merchant built like a warship: a smaller hold than a Grand Argosy, but guns, and faster.
- The Commodore's Ward is a command ship. Where the Admiral's Carrack makes a fleet hit harder, the Ward makes it harder to hit.
Watch the Pirates Come
Every pirate raid on your alliance's ground can now be watched. The fight is in every member's inbox, and the chart puts it in front of you the next time you sail from that archipelago.
Reforged
Quartermaster's GlassEquipmentA reading glass in a brass frame, for the small figures at the bottom of a page. Nothing gets past it, and nothing gets left behind.FoundWon from The Quartermaster
Wreck IronTokenBent hull spikes and fittings stripped from Wreckers ships. Ranks prize ships and reforges Wreckers gear.FoundThe Wreckers' quests
Reforging now asks first, and says what the piece becomes. Then it rises out of the old one in its new colours.
That goes for every piece that climbs: Wreckers gear, Heirlooms, belts, charms, Arsenal gear and the Admiralty Rings.
New plans get the same moment. A blueprint from a quest, a chest, a journal or a campaign boss now rises over the loot, and a second set says how far it has ranked the hull.
Misc.
- Bottles, papers and fragments now show the tier of fight they lead to on their icon: I, II or III.
- A Wreckers fight now says when another lead waits behind it, and the next fight appears once it is claimed.
- The chart's search now finds a quest by what it pays: type Sea-Cured Oak and the towns offering it light up.
- A Deploy where the ships stay now uses a Hauling slot before a fleet slot.
- Bounty boss drops now land at the port the fleet sailed from, and the fight's report now lists them.
- An alliance port's stores and your own hold there now sit side by side. Setting stores aside now moves them into that captain's hold.
- Alliance ports now have no market. Post offers from your own ports.
- Defences at a Stronghold or an alliance port now take losses from pirate raids and assaults.
- Assaults now fight at the Frontier's pace, like every other fight out there.
- Every Wreckers piece's wiki page now lists all its ranks.








0
240
500
5
Raid Salvage 24%
Salvage 2800


15/rd


